diff --git a/src/port/ui/PortMenu.cpp b/src/port/ui/PortMenu.cpp index 7155ca81db..27da878d8d 100644 --- a/src/port/ui/PortMenu.cpp +++ b/src/port/ui/PortMenu.cpp @@ -301,17 +301,6 @@ void PortMenu::AddSettings() { .CVar("gMatchRefreshRate") .PreFunc([](WidgetInfo& info) { info.isHidden = mPortMenu->disabledMap.at(DISABLE_FOR_DIRECTX).active; }) .Options(CheckboxOptions().Tooltip("Matches interpolation value to the current game's window refresh rate.")); - AddWidget(path, "Jitter fix : >= % d FPS", WIDGET_CVAR_SLIDER_INT) - .CVar("gExtraLatencyThreshold") - .PreFunc([](WidgetInfo& info) { info.isHidden = mPortMenu->disabledMap.at(DISABLE_FOR_NOT_DIRECTX).active; }) - .Options(IntSliderOptions() - .Tooltip("When Interpolation FPS setting is at least this threshold, add one frame of input " - "lag (e.g. 16.6 ms for 60 FPS) in order to avoid jitter. This setting allows the " - "CPU to work on one frame while GPU works on the previous frame.\nThis setting " - "should be used when your computer is too slow to do CPU + GPU work in time.") - .Min(0) - .Max(MAX_FPS) - .DefaultValue(80)); AddWidget(path, "Enable Vsync", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_VSYNC_ENABLED) .PreFunc([](WidgetInfo& info) { info.isHidden = mPortMenu->disabledMap.at(DISABLE_FOR_NO_VSYNC).active; })