From 93e039e410a41b6c7a21c32b7f8a94b99c172083 Mon Sep 17 00:00:00 2001 From: James Date: Thu, 11 Jun 2026 20:43:39 -0600 Subject: [PATCH] Removed the GameInteractor::IsSaveLoaded() check when the OnLoadGame hook is triggered. When the OnLoadGame hook is triggered, IsSaveLoaded() returns false, causing the hook to not process. --- soh/soh/Network/Sail/Sail.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/soh/Network/Sail/Sail.cpp b/soh/soh/Network/Sail/Sail.cpp index 43de5115cf6..64fa0fcb9bf 100644 --- a/soh/soh/Network/Sail/Sail.cpp +++ b/soh/soh/Network/Sail/Sail.cpp @@ -347,7 +347,7 @@ void Sail::RegisterHooks() { }); COND_HOOK(OnLoadGame, isConnected, [&](int32_t fileNum) { - if (!isConnected || !GameInteractor::IsSaveLoaded()) + if (!isConnected) return; nlohmann::json payload;