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Spot Light Stuff - #175

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Ocelot5836 merged 9 commits into
FoundryMC:next/1.21from
redboi18:next/1.21
Jul 30, 2026
Merged

Spot Light Stuff#175
Ocelot5836 merged 9 commits into
FoundryMC:next/1.21from
redboi18:next/1.21

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Inscattering + Wiki fix + Guide

Neddslayer and others added 8 commits July 27, 2026 16:33
…yMC#168)

* Add initial inscattering implementation

* Migrate to separate pass
- Use separate, 1/4th scale framebuffer to maintain performance
- Allow light renderers to have in-scattering as a separate option
- Add depth linearization function to space_helper.glsl

* Add light guides to the light editor

* Correct depth testing

* Change blur algorithm
@Ocelot5836
Ocelot5836 merged commit ccd9d23 into FoundryMC:next/1.21 Jul 30, 2026
Ocelot5836 added a commit that referenced this pull request Jul 30, 2026
* Add DDA occlusion for directional lights (#171)

* Add raymarched in-scattering as an option for deferred lights (#168)

* Add initial inscattering implementation

* Migrate to separate pass
- Use separate, 1/4th scale framebuffer to maintain performance
- Allow light renderers to have in-scattering as a separate option
- Add depth linearization function to space_helper.glsl

* Add light guides to the light editor

* Correct depth testing

* Change blur algorithm

* Spot Light (#167)

* Add @SInCE tags

* Remove duplicate shaders

* Spot Light Stuff

* Fix incorrect light buffer offsets

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Co-authored-by: Neddslayer <59270607+Neddslayer@users.noreply.github.com>
Co-authored-by: Ocelot <FinntheRaider@gmail.com>
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3 participants