fix: Extend truename protection to offline players - #1208
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Robotgiggle merged 3 commits intoJul 26, 2026
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During deserialization, I suggest checking if it exists first. That way, previously saved iotas are not broken. |
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It fits nicely with the |
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Thanks @c-Caelum :D |
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I forgot to specify this in the comment as well: existing Entity Iotas wil nowl not turn into Garbage, I tested it :D |
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Fixes #1062
Even though I was only able to verify a possible exploit using another bug (list evaluation of stale iotas), it is still possible that an addon developer passes non-verified iotas to the
getTrueNameFromDatummethod.To protect offline players as well, I added a boolean to the EntityIota like @slava110 suggested.
This change will make all previously saved entity iotas turn into Garbage.Fixed