Hey hey, I would like to know if the 'distance from world center' values function as an absolute radius in every direction (creating a circular 'structure barrier' with d radius) or if they apply to just the x and z axes (creating a square 2d x 2d barrier). The d variable is the distance someone would specify in the config.
The reason I ask is because I'm trying to stop structures from generating outside our world border, so explorer maps won't point to structures outside our playable area, but if the barrier is a circle then a pretty big portion of the accessible world will also be structure-less (and at that point it's not worth the effort).
Hey hey, I would like to know if the 'distance from world center' values function as an absolute radius in every direction (creating a circular 'structure barrier' with d radius) or if they apply to just the x and z axes (creating a square 2d x 2d barrier). The d variable is the distance someone would specify in the config.
The reason I ask is because I'm trying to stop structures from generating outside our world border, so explorer maps won't point to structures outside our playable area, but if the barrier is a circle then a pretty big portion of the accessible world will also be structure-less (and at that point it's not worth the effort).