Describe the bug
Possibly related to #86226
Dots representing enemies on the minimap used to cycle between various colors. Now they don't. I couldn't tell you when this stopped happening, but it was recent, I believe. You can see the expected behavior in the most recent 0.I release candidate
Attach save file
Apollo-trimmed.tar.gz
Steps to reproduce
- Load the attached save.
- Observe the zombies to the north
- Press
. or numpad 5 a few times while looking at the minimap. Note that colors for the enemy dots cycle, but only when you press that button.
- Set weather to rain
- Observe that things are working as intended now that it's raining.
Expected behavior
I expect dots to cycle colors as they do when it's raining.
Screenshots
N/A - about animations
Versions and configuration
- OS: Windows
- OS Version: 10.0.26200.8037 (25H2)
- Game Version: cdda-experimental-2026-04-11-0339-dirty [64-bit]
- Graphics Version: Tiles
- Game Language: English [en]
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Inglonias Custom Scenarios [inglonias_custom_scenarios]
]
Additional context
No response
Describe the bug
Possibly related to #86226
Dots representing enemies on the minimap used to cycle between various colors. Now they don't. I couldn't tell you when this stopped happening, but it was recent, I believe. You can see the expected behavior in the most recent 0.I release candidate
Attach save file
Apollo-trimmed.tar.gz
Steps to reproduce
.ornumpad 5a few times while looking at the minimap. Note that colors for the enemy dots cycle, but only when you press that button.Expected behavior
I expect dots to cycle colors as they do when it's raining.
Screenshots
N/A - about animations
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Inglonias Custom Scenarios [inglonias_custom_scenarios]
]
Additional context
No response